Game theory

Repeated Game

A stage game played repeatedly, allowing histories to influence future play.

Ask the Game theory assistant 1 min read · Updated September 9, 2026

Definition

Given stage game GG, the TT-stage repeated game has payoff ∑t=1Tδt−1ui(at)\sum_{t=1}^T \delta^{t-1}u_i(a^t) with discount factor δ∈[0,1]\delta\in[0,1]; T=∞T=\infty gives the infinitely repeated game.

Strategies are history-dependent maps σi:⋃tHt→Δ(Ai)\sigma_i:\bigcup_t H_t\to\Delta(A_i).

Intuition

Players can condition today's play on past behavior, supporting reputations and threats.

Repetition transforms static dilemmas into opportunities for cooperation via credible punishments.

Worked example

Tit-for-Tat sustains cooperation in the infinitely repeated Prisoner's Dilemma for δ\delta large enough.

Grim-trigger supports any individually rational feasible payoff in repeated oligopoly.

The math

Folk Theorem: any individually rational feasible payoff can be sustained as a subgame-perfect equilibrium of the infinitely repeated game for δ\delta close enough to 11.

Finitely repeated games with unique stage-game equilibria collapse by backward induction to stage-game play.

Where it is used

Models long-run business relationships, cartel stability, and reputation in platforms.

Connects to reinforcement-learning convergence in multi-agent systems.

More in Game theory

Assembled from the ReLU.chat curated knowledge base. These explanations are concise on purpose; check the sources for anything important.