Repeated Game
A stage game played repeatedly, allowing histories to influence future play.
Definition
Given stage game , the -stage repeated game has payoff with discount factor ; gives the infinitely repeated game.
Strategies are history-dependent maps .
Intuition
Players can condition today's play on past behavior, supporting reputations and threats.
Repetition transforms static dilemmas into opportunities for cooperation via credible punishments.
Worked example
Tit-for-Tat sustains cooperation in the infinitely repeated Prisoner's Dilemma for large enough.
Grim-trigger supports any individually rational feasible payoff in repeated oligopoly.
The math
Folk Theorem: any individually rational feasible payoff can be sustained as a subgame-perfect equilibrium of the infinitely repeated game for close enough to .
Finitely repeated games with unique stage-game equilibria collapse by backward induction to stage-game play.
Where it is used
Models long-run business relationships, cartel stability, and reputation in platforms.
Connects to reinforcement-learning convergence in multi-agent systems.
More in Game theory
Assembled from the ReLU.chat curated knowledge base. These explanations are concise on purpose; check the sources for anything important.