Tit-for-Tat
A simple reciprocal strategy — cooperate first, then mimic the opponent's previous action.
Definition
Strategy in repeated Prisoner's Dilemma: , for .
Niceness (never defects first), retaliation, forgiveness (single punishment), and clarity are its defining traits.
Intuition
Simple, provocable, forgiving, and clear — the four virtues that made it win Axelrod's tournaments.
Encourages cooperation without being exploitable by defectors.
Worked example
Axelrod's 1980 tournaments: Tit-for-Tat outperformed more complex entries in a round-robin of the repeated PD.
Generous and contrite variants handle noisy environments better.
The math
Supports cooperation in the infinitely repeated PD as a subgame-perfect equilibrium when .
In noisy environments TFT falls into retaliation spirals; Generous TFT (Nowak-Sigmund) repairs this.
Where it is used
Emerges in biology, diplomacy, and online reputation.
Remains a canonical benchmark in multi-agent learning.
More in Game theory
Assembled from the ReLU.chat curated knowledge base. These explanations are concise on purpose; check the sources for anything important.