Game theory

Cheap Talk

Costless, non-binding, and verifiable communication prior to play that can influence equilibrium selection.

Ask the Game theory assistant1 min read · Updated September 9, 2026

Definition

In the Crawford-Sobel (1982) model, a privately informed sender sends a costless, non-binding message; the receiver then chooses an action. Because messages are costless, they are "cheap" — only the sender's preferences link messages to types.

Cheap talk can be informative only if sender and receiver preferences are sufficiently aligned (the "no-babbling" condition).

Intuition

Words cost nothing, so why believe them? Cheap talk works only when lying would hurt the liar's credibility.

Partial alignment of interests makes some information transmission possible — the "babbling" equilibrium (no information) always exists.

Worked example

A manager making a forecast to investors: if both want the stock price to reflect true value, the forecast can be credible.

Political endorsements: if both voter and candidate want good policy, the signal conveys information.

The math

In the CS interval model with one-dimensional types and quadratic preferences, there exist informative equilibria partitioned into NN intervals when preference divergence bb is not too large.

The number of partition elements in the most informative equilibrium decreases as preference divergence grows.

Where it is used

Political communication, corporate disclosures, advertising, and pre-trial negotiation.

Foundational model in information economics and political science.

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