Wardrop Equilibrium
A flow assignment in which every used path has equal cost and no unused path has lower cost.
Definition
A flow on a directed graph with latency functions is a Wardrop equilibrium if for each O-D pair, all used paths have equal latency and no unused path has strictly lower latency.
Beckmann-McGuire-Winsten (1956): Wardrop equilibrium minimizes the potential .
Intuition
Drivers distribute themselves so that no individual can reduce their travel time by switching routes.
It is the Nash equilibrium of a nonatomic congestion game (continuum of infinitesimal agents).
Worked example
Pigou's two-link network: one fast road () and one that congests (). Wardrop splits flow -; socially optimal flow is - giving PoA .
Braess's paradox: adding a link can increase equilibrium travel time for all.
The math
Variational inequality formulation: find such that for all feasible .
Equivalent to convex optimization: subject to flow conservation.
Where it is used
Transportation planning, Internet routing (BGP/OSPF), and communication network design.
Foundational in algorithmic game theory and the Price of Anarchy literature.
More in Game theory
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