Game theory

Replicator Dynamics

ODEs describing how strategy frequencies evolve under selection proportional to fitness.

Ask the Game theory assistant1 min read · Updated September 9, 2026

Definition

x˙i=xi(fi(x)−fˉ(x))\dot x_i = x_i\bigl(f_i(x)-\bar f(x)\bigr), where fi(x)=(Ax)if_i(x)=(Ax)_i is the fitness of pure strategy ii and fˉ(x)=x⊤Ax\bar f(x)=x^\top A x is the average.

The simplex Δ(S)\Delta(S) and its faces are invariant under the flow.

Intuition

Strategies doing better than average grow; those doing worse decline.

No rationality is assumed — the dynamics are a pure selection model.

Worked example

Rock-Paper-Scissors under replicator dynamics exhibits closed orbits around the center (1/3,1/3,1/3)(1/3,1/3,1/3).

In the Hawk-Dove game trajectories converge to the mixed ESS xH=v/cx_H=v/c.

The math

For symmetric games, every ESS is asymptotically stable; strict Nash equilibria are asymptotically stable; interior Nash equilibria are Lyapunov-stable. Relative entropy to a Nash equilibrium is a Lyapunov function for doubly symmetric games.

Related to Lotka-Volterra equations via a nonlinear change of variables.

Where it is used

Used in population genetics, cultural learning, congestion adaptation, and multi-agent RL convergence analysis.

Models of social learning via imitation yield the same ODE.

More in Game theory

Assembled from the ReLU.chat curated knowledge base. These explanations are concise on purpose; check the sources for anything important.